THE ELEMENT OF CONTINUITY BETWEEN CINEMA & ARCHITECTURE

Type of Work
Film

Type of Client
Entertainment
Role
Director & Writer

Project Status
Completed
Project Length - Year
4 Months - 2018

The Element of Continuity Between Cinema & Architecture is a video essay created as one of my architecture theses; it depicts the deep relationship between cinema & architecture; through cinema and spatial theories — created over the course of four months during the 6th semester of architecture undergraduate study in Parahyangan Catholic University. 






The mutual relationship between cinema and architecture is one of the unprofessed secrets in history. The endless mutual conscience and the awareness of space has long been one of the great medium relationships since the beginning of the 20th century. Both mediums have a special mutual working relationship, which can be dissected from each end of their respective spectrums.

Architecture, defined itself foremost in acting as the visual and physical background of a film narrative — but what certainly is often overlooked is how architecture defined itself as one of cinema’s effort to produce an end-product of an imagination, providing eclecticism in rejuvenating human’s sense of space. Architecture carries itself to a role in cinema, characterizing itself in reinterpreting massive civilizations, enriching the existing culture, providing home of families, and the most important of all, framing the human condition.



Architecture, in cinema history has helped storytelling broaden its horizon. In portraying the mental connection between fiction and reality through visual cues and spaces. Through storytelling architecture has portrayed the most vastly different worlds to the most realistic and confined spaces of our most private perimeters. These achievements in architecture and cinema can be sufficient to explain the most passionate expressions of reality.

While, in such literal cases, architecture and architects may hold itself true as their own in the story of a film, being the subject of a narrative, presenting the quirks and perks of an architect, or the field of study being portrayed as it is, but these exceptions do not occur that much often.




ENTIRE WORLDS BY MARIO PEGAS IS A CREATIVE & DESIGN PRACTICE THAT FOCUSES ON SOLVING PROBLEMS THROUGH FORMING NARRATIVES & VISUAL STORYTELLING AS CARRIERS OF VOICES. OFFERING NEW EXPERIENCES & LANDSCAPES, THROUGH IDENTITIES, MYTHOLOGIES & EVENTUALLY, ENTIRE WORLDS; AS CREATIVE STRATEGIES TO CARRY LEGACIES & LEAVE A MARK.

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